Spaceship 3D-modeling for a new Game

  • Status: Closed
  • Prize: €70
  • Entries Received: 32
  • Winner: paezmiguel569

Contest Brief

A spacecraft model is to be created for a PC Game (Viper Attack).
This model will then serve as Enemy in the game *.
From the submissions can several "winning", so ultimately I need
several models.
It's a top down-scrolling arcade game. To illustrate I have here a little in-game video: https://youtu.be/u8qAgjx-pEw
There are almost no limits to creativity, it should only be taken care of
that there are no similarities, from Movie / Games u. a. existing designs.
The model does not need to be super detailed.
Which 3D modeling tool you do that does not matter. Output format is .fbx or .obj .

technical:
-Vertices: less than 15,000
-UVMap: yes, absolutely
-Model of several parts: yes, but a maximum of 4
-Texturing: may, but does not have to.
-Model or part models must be completely closed
-Faces as Quad Faces
-Output format: .fbx (Autodesk FBX format) or .obj (Wavefront OBJ)

* The 3D model should be used exclusively in the game or in merchandising where the model for 3D printing could be used, but always in connection with the mentioned game.
A sale of the model on my part to third I exclude. I offer to mention in the credits of the game the name of the 3D modeler / designer, if desired.

I am ready for further questions.

Supplement 18.02.2019
Please, if you insert contributions, with screenshots with the views perspective (wireframe and shaded), top, front, left.
That makes it easier for me to rate the post. Thank you




german text:

Es soll ein Raumschiff Modell erstellt werden für ein PC Game (Viper Attack).
Dieses Modell wird dann im Game als Enemy dienen*.
Von den Einsendungen können mehrere "Gewinnen", letztendlich brauche ich also
mehrere Modelle.
Es ist ein Top Down-scrolling Arcade Game. Zur Veranschaulichung habe ich hier ein kleines Ingame Video: https://youtu.be/u8qAgjx-pEw
Von der Kreativität her sind fast keine Grenzen gesetzt, es sollte nur darauf geachtet werden
das es keine Ähnlichkeiten gibt, zu aus Film/Games u. a. vorhandenen Designs.
Das Modell braucht nicht super detalliert sein.
Mit welchen 3D Modelling Tool ihr das macht, ist egal. Ausgabeformat ist .fbx oder .obj

Technisches:
-Vertices: kleiner 15000
-UVMap: ja, unbedingt
-Modell aus mehreren Teilen: ja, aber maximal 4
-Texturierung: kann, muss aber nicht.
-Modell oder die Teilmodelle müssen vollständig geschlossen sein
-Faces als Quad Faces
-Ausgabeformat: .fbx(Autodesk FBX Format) oder .obj(Wavefront OBJ)

* das 3D Modell soll ausschließlich im Game Verwendung finden oder auch im Bereich Merchandising wo das Modell für 3D-Druck Verwendung finden könnte, immer aber auch im Zusammenhang mit dem genannten Game.
Ein Verkauf des Modells meinerseits an dritte schließe ich aus. Ich biete an, in den Credits des Games den Names des 3D-Modellers/Designers zu erwähnen, sofern gewünscht.

für weitere Fragen stehe ich bereit.

Nachtrag 18.02.2019
Bitte, wenn ihr Beiträge reinstellt, mit Screenshots mit den Ansichten perspektiv (wireframe und shaded), oben,vorne, links .
Das macht es mir leichter den Beitrag zu bewerten. Danke

Recommended Skills

Employer Feedback

“@paezmiguel569 won the contest on 21 March 2019”

Profile image nogill, Germany.

Top entries from this contest

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Public Clarification Board

  • nogill
    Contest Holder
    • 5 years ago

    Now at the end of the competition, I would like to say thank you for the participation and partly very great contributions. I will probably look at the posts Thursday or Friday and set the first winner. Since I need more ships, I will pick out more from this competition in the next few days or weeks. best regards

    • 5 years ago
    1. erslelee
      erslelee
      • 5 years ago

      Thank you Sir for the great opportunity!

      • 5 years ago
    2. rafaelvieira93
      rafaelvieira93
      • 5 years ago

      Thanks, mate, so could I still prepare a presentation to you and post the updates as replies to my entry #39 ? Sorry for the trouble.

      • 5 years ago
  • ironpradeep991
    ironpradeep991
    • 5 years ago

    Please see #38 .This is enemy boss.

    • 5 years ago
  • erslelee
    erslelee
    • 5 years ago

    Hi, I am new in freelancing. Can you please guide me for entry no. 22. How can I improve my rating! Kindly inbox me, Thanks!

    • 5 years ago
  • kHellstr
    kHellstr
    • 5 years ago

    Hi
    Will the designed ship replace those existing enemy ships in video or will it be used aside with them. Will it be used approximately as same size as enemy ships now?

    Do you want design with or without normal maps?

    • 5 years ago
    1. nogill
      Contest Holder
      • 5 years ago

      The ship or ships should be used for the next level in different sizes and possibly colors. Therefore, it is not necessary to texturing. So I mostly do texturing myself with e.g. Substance painter. For details on the ship but may like to be a normal texture. Think in the size 1024x1024 px is sufficient

      • 5 years ago
  • rafaelvieira93
    rafaelvieira93
    • 5 years ago

    Hi, did you close the contest for a moment? I saw it one day but then on the other I couldn't find it anymore. Are you still accepting entries?

    • 5 years ago
    1. nogill
      Contest Holder
      • 5 years ago

      Yes, it is still for more than 3 weeks

      • 5 years ago
  • peabodybrando
    peabodybrando
    • 5 years ago

    Hi, you need exact shooting spacejet?

    • 5 years ago
    1. nogill
      Contest Holder
      • 5 years ago

      no, it does not have to be absolutely exact

      • 5 years ago
  • nogill
    Contest Holder
    • 5 years ago

    one or the other post is missing a wireframe view or a perspective view. Please with perspective view and wireframe view. I have the competition description to complete it. Thank you

    • 5 years ago
  • SUDHERSHANR
    SUDHERSHANR
    • 5 years ago

    DO U ACCEPT .prt

    • 5 years ago
    1. nogill
      Contest Holder
      • 5 years ago

      no, but maybe you're testing the model about www.meshconvert.com converting to .obj

      • 5 years ago

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