Unity 3D is a powerful tool used by developers to create complex 3D experiences, visuals and games. Unity 3D Experts use their knowledge of this gaming engine to develop a variety of solutions and experiences for clients, such as games or applications. They are able to design characters, environments and other elements that can produce a life-like atmosphere. Furthermore, they are able to customize settings and coding that can give clients the ultimate experience with their project. With their expertise in scripting, coding and plugins development there is no limit to what the Unity 3D Experts can deliver.

Here’s some projects our expert Unity 3D Experts made real:

  • Creating unique spritesheets for games
  • Modifying algorithms for repositories
  • Setting up scenes in accordance with references
  • Developing interactive vehicle simulations
  • Validating repositories by sharing screens
  • Updating assets for versions of the game
  • Adding map scrollers and levels of difficulty
  • Training applications using augmented reality
  • Integrating UI solutions within a game experience

With these examples of success in Unity 3D Expertise, there is an array of possibilities when it comes to developing projects with this engine’s capabilities. Therefore, if you have an idea on how you want your project delivered and want an expert opinion on what could be done with your implementation, it might be time to post your own project on Freelancer.com and hire a Unity 3D Expert to make your dream a reality.

From 74,283 reviews, clients rate our Unity 3D Experts 4.9 out of 5 stars.
Hire Unity 3D Experts

Unity 3D is a powerful tool used by developers to create complex 3D experiences, visuals and games. Unity 3D Experts use their knowledge of this gaming engine to develop a variety of solutions and experiences for clients, such as games or applications. They are able to design characters, environments and other elements that can produce a life-like atmosphere. Furthermore, they are able to customize settings and coding that can give clients the ultimate experience with their project. With their expertise in scripting, coding and plugins development there is no limit to what the Unity 3D Experts can deliver.

Here’s some projects our expert Unity 3D Experts made real:

  • Creating unique spritesheets for games
  • Modifying algorithms for repositories
  • Setting up scenes in accordance with references
  • Developing interactive vehicle simulations
  • Validating repositories by sharing screens
  • Updating assets for versions of the game
  • Adding map scrollers and levels of difficulty
  • Training applications using augmented reality
  • Integrating UI solutions within a game experience

With these examples of success in Unity 3D Expertise, there is an array of possibilities when it comes to developing projects with this engine’s capabilities. Therefore, if you have an idea on how you want your project delivered and want an expert opinion on what could be done with your implementation, it might be time to post your own project on Freelancer.com and hire a Unity 3D Expert to make your dream a reality.

From 74,283 reviews, clients rate our Unity 3D Experts 4.9 out of 5 stars.
Hire Unity 3D Experts

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    36 jobs found

    I have written a complete horror story and can already picture the abandoned house where everything unfolds, the key characters who drive the plot, and the tense cinematic moments that punctuate the experience. What I need now is a partner who can translate those clear ideas into a full-fledged game inside Unreal Engine. The core of the project is an exploration-centric gameplay system: smooth first-person controls, flashlight and inventory logic, interactive objects, dynamic sound cues, and progression that relies on atmosphere rather than combat or puzzle grinding. Think creaking floorboards, reactive lighting, and carefully scripted events that reward players for paying attention to the environment as they move deeper into the house. Alongside the mechanics, I want multiple fully anim...

    $120 Average bid
    $120 Avg Bid
    14 bids
    2D Game Art & Sprites
    6 days left
    Verified

    For my upcoming indie title I’m building out a full visual package and now it’s time to focus on the 2D assets. The job covers everything from initial concept sketches through to production-ready sprite sheets. What I need: • Character sprite sheets that include all standard movement, attack, and idle cycles in a clean, consistent resolution and colour palette (exact frame count and dimensions can be finalised together once we review the prototype build). • Environment tiles, props, and UI elements that match the same visual language so the entire scene feels cohesive. • Source files organised by layer—separating line art, flats, shading, and FX—plus exported PNG sequences ready to drop straight into Unity or Godot. • Two rounds of revisi...

    $251 Average bid
    $251 Avg Bid
    10 bids

    The project revolves around building a full-scale role-playing game for PC. I already have the core theme and setting outlined; what still needs shaping is everything from the gameplay loop and system architecture to the final executable and store-ready assets. The work spans concept refinement, engine implementation (Unity or Unreal—whichever you can justify for performance and workflow), code architecture, 3D/2D asset creation, audio integration, and QA passes that lead to a stable release candidate. A modular approach is essential so we can iterate quickly and treat this project like a small “video-game factory,” pushing features through design, production, and polish in clearly defined sprints. Deliverables at each major milestone will include: • A playab...

    $22 / hr Average bid
    $22 / hr Avg Bid
    52 bids

    I’m creating Hollow Facility, a 1-6 player co-op horror game in which a self-aware AI—The Warden—observes everything the group does and adapts in real time. The priority is unmistakable, sustained horror: players should feel that every choice is being judged by a living presence that learns, anticipates, and punishes predictable behaviour. Here’s what I need from you: • A concise Game Design Document that explains core loops, progression, and how the AI gathers data and mutates encounters on the fly. • A playable prototype (Unity or Unreal—whichever you’re fastest with) showing one small section of the facility where The Warden can: – track basic player actions (noise level, item use, time spent hiding) – adjust lighting...

    $1437 Average bid
    $1437 Avg Bid
    60 bids

    Executive Concept Obsidian Escape is an urgent, non-threatening VR rescue mission designed to teach earth science, decision-making, and cause-and-effect. Players start on a peaceful tropical island that transitions into an active volcanic eruption. They must use specialized tools to clear paths and evacuate stranded animals before lava reaches the shoreline.

    $515 Average bid
    $515 Avg Bid
    34 bids

    UE 5.7 fighting game project. I need a custom Face Animation Blueprint that lets me play AnimSequences via PlaySlotAnimationAsDynamicMontage on a MetaHuman face skeletal mesh, bypassing the standard Face_AnimBP / Face_PostProcess_AnimBP assembled pipeline (which is consuming/zeroing slot output in my project). Build standalone in your own project — no access to mine required. Use a fresh UE 5.7 project + default MetaHuman sample for development and testing. Background (so you can skip diagnostics): My project uses TrueFGE (TRUE Fighting Game Engine, Glinda Games) as a Blueprint-only fighting game foundation. Spawned characters use MetaHuman wrappers. I have a custom function MaybePlayFaceReaction(Tag, Probability) on the base character that successfully: ∙ Finds the Face skeletal me...

    $17 / hr Average bid
    $17 / hr Avg Bid
    11 bids

    I want to build an engaging Android game that can reliably generate revenue once it is live on Google Play. The core idea should be simple, addictive, and lightweight so it reaches a broad audience and keeps them coming back—think hyper-casual mechanics paired with eye-catching visuals. Ad monetisation (AdMob, Unity Ads, etc.) and optional in-app purchases must be integrated cleanly so players feel rewarded rather than pressured. Here is what I need from you: • A brief but clear game concept and mechanic description for my approval • Full design, coding, and asset production (Unity or native Android—whichever suits the concept best) • Integration of analytics plus the chosen ad networks and IAP hooks • Polished APK and AAB ready for Play Store submis...

    $498 Average bid
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    28 bids

    **Freelance Computer Vision / 3D Developer Needed — Self-Hosted 3 Photo to Fully Rigged 3D Avatar Prototype** I am looking for an experienced developer to build a **self-hosted prototype** that generates a **fully rigged 3D face/head avatar from 3 photos of a real person**. --- ### Project goal A user uploads: * 1 front face photo * 1 left-side face photo * 1 right-side face photo The system should generate: * a **3D face/head avatar** * high similarity to real person * **fully rigged face for animation** * **lip-sync ready setup** * **eye movement support** * export as **GLB (preferred)** or **FBX** --- ### Animation requirements (important) The avatar must include: * **basic facial rigging or blendshapes** * mouth movement support for speech (lip-sync ready) * eye moveme...

    $730 Average bid
    $730 Avg Bid
    19 bids

    I have a clear vision for a mobile political simulation in which players race to win the most votes. The core loop should feel like a fast-paced election campaign: each turn the player allocates funds, schedules rallies, chooses sound-bite messages, and watches polling numbers rise or fall in real time. Victory is simple to measure—whoever finishes the campaign season with the highest vote count wins. While the vote-chasing competition is the central mechanic, I am open to weaving in deeper layers such as policy decisions or light diplomatic events if they enrich the experience without slowing the game down. I value clean, intuitive UI, a playful but professional art style, and smooth performance on both iOS and Android. Essential tools and tech can be your call—Unity, Unreal...

    $3128 Average bid
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    72 bids

    I’m looking for someone who already feels at home in Unity and can move confidently Looking forward to seeing how your VR expertise can bring this vision to life!

    $263 Average bid
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    44 bids

    Current Status: We have successfully implemented a system that creates a project, uploads a .glb model to Firebase, and allows the Unity app to download and view that model in a standard 3D View. We have also verified that basic AR tracking works in a separate test scene. The Problem/Task:I need to bridge these two workflows. Specifically, when a user is in the 3D View of their downloaded model and clicks the "AR View" button, the app must:Scene Transition: Transition from the Main/3D scene to the dedicated AR View scene (referencing the structure in AR ). Data Persistence: Pass the downloaded model data (or its local cache path) into the AR scene without re-downloading Spawning: Configure the Object Spawner and SingleSpawnController in the AR scene to use this dynamic model ins...

    $139 Average bid
    $139 Avg Bid
    7 bids
    Unity AR Integration
    4 days left
    Verified

    I'm looking to enhance an existing Unity AR project for both iOS and Android platforms. Current Status: We have successfully implemented a system that creates a project, uploads a .glb model to Firebase, and allows the Unity app to download and view that model in a standard 3D View. Requirements: - Implement advanced AR features: marker-based, markerless, or location-based. - Optimize upload/download speed for smoother experience. - Add user authentication for secure access. Ideal Skills: - Expertise in Unity and AR development. - Experience with Firebase and 3D model integration. - Knowledge of mobile app deployment on iOS and Android. - Familiarity with user authentication systems. Looking for a freelancer who can deliver a high-quality, user-friendly AR experience.

    $101 Average bid
    $101 Avg Bid
    12 bids

    I’m ready to move from concept to launch on a console-focused role-playing game that is built to generate dependable revenue. The core pillars are a rich RPG experience, a robust in-game purchase system, and deep character-customization options that keep players engaged (and spending) over the long haul. Here’s what I need from you: • Design support that translates my high-level narrative and mechanics into a detailed GDD geared toward PlayStation, Xbox, or Switch compliance. • Full implementation of a secure, platform-approved micro-transaction flow covering cosmetics, boosters, and future DLC hooks. • A flexible character-customization framework (visuals, skills, gear) expandable through seasonal content drops. • Clean, modular code in the engine o...

    $25 / hr Average bid
    $25 / hr Avg Bid
    13 bids

    Freelancer Project Briefs — AI Character Marketplace App BRIEF 1 — 3D Animated Character System Developer Project Title:3D Animated AI Assistant Character — Web & Mobile App Integration Budget Range: Project Overview: We are building a character marketplace app where users select, customise, and interact with a 3D animated AI assistant character. Think of it as a personal AI companion — a Pixar/Toy Story quality animated character that walks, talks, and gestures on screen in real time, inside a web app and mobile app. We need a developer who can build the core character system: a real-time 3D animated character rendered inside a React web app (and optionally React Native for mobile), with a customisation system for skin tone, hair style, hair colour, an...

    $871 Average bid
    $871 Avg Bid
    53 bids

    The goal is to create a first-person, point-of-view mobile app that lets users explore a typical UK house and interact with key objects. The build needs to run smoothly on both iOS and Android and only requires a basic level of graphical fidelity; simplicity and responsiveness matter more than high-end visuals. Core interactions • Doors: tap to open and close, complete with a modest sound cue. • Lights: toggle on or off, changing the room illumination in real time. • Cupboards / drawers: open and close with a simple animation. • Pop-up tips: context-sensitive text bubbles that appear when the user nears an interactive element, offering short hints or safety advice. Technical expectations • First-person navigation (standard FPS touch controls or joystick...

    $644 Average bid
    $644 Avg Bid
    127 bids

    I have a narrative-driven VR title already running smoothly on Pico hardware with all its VR systems fully in place. What I now need is a clean, reliable port to Meta Quest 3. The Unity project is production-ready on Pico: scenes, interactions, shaders, and audio are final; the build averages 90 fps on that device. Your job is to swap out the Pico integration for Meta Quest tooling, retarget the controller inputs, and make sure everything feels native on Quest 3—menus, haptics, Guardian prompts, performance and texture compression included. The core gameplay should remain unchanged; the result must look and play as if it were originally built for Quest. Deliverables • Updated Unity project set up with Meta Quest SDK and OpenXR • Controller mappings, comfort settings, an...

    $22479 Average bid
    $22479 Avg Bid
    34 bids

    I am looking for a freelance developer or team to create a local AI avatar system with real-time voice interaction and facial/lip synchronization. Currently, we already have a basic avatar that can display responses, but it does not speak or animate facial movements naturally. The goal is to build an avatar that can: Speak directly using AI-generated voice (TTS) Synchronize mouth/facial movements with speech Simulate realistic modulation using at least the 5 main vowel mouth shapes (visemes/phonemes) Run locally (offline or local server environment) Allow flexible integration with different AI providers Main requirements: • Local execution The system must run locally using CPU/GPU resources. Cloud dependence should be minimal or optional. • Lip sync / facial animation The a...

    $1167 Average bid
    $1167 Avg Bid
    86 bids

    Looking for a Roblox developer or small studio to build a simple multiplayer FPS game prototype. The game loop is simple: player joins lobby → presses Play → enters arena → fights other players → gets kills/XP/coins → respawns → match ends after a few minutes → rewards/progression → play again. Budget $200~ Requirements: * Strong Roblox Studio experience * Good with Luau/Lua * Multiplayer FPS systems * Basic weapon system, hit detection, respawn, scoreboard, kill feed * Blender animations and effects maybe its hard a bit * Clean low-poly Roblox style * Able to use AI/MCP tools to speed up development if helpful I’m looking for a simple playable prototype first, not a huge full game immediately. Budget is very low for the first milestone, s...

    $134 Average bid
    $134 Avg Bid
    46 bids

    I have a complete, stable VR game currently sitting in Unity 2019. My only requirement is to move the entire project up to Unity 6 and leave every existing system behaving exactly as it does today. The end goal is a clean Unity 6 project that compiles without errors and produces working builds for both Android (APK/AAB) and Windows. There are no outstanding bugs to hunt down and I’m not looking for feature additions or performance tweaks—just a straightforward migration that preserves my current user interface, gameplay flow, and data handling as-is. Note: There is an optional feature involving a single video that plays at the movie theater, which may require an update due to an outmoded version. Deliverables: • Updated Unity 6 project folder, ready to open. • ...

    $2252 Average bid
    NDA
    $2252 Avg Bid
    37 bids

    I’m building a 3-D, mafia-themed game in Unity with a playful, stylized cartoon look. The core design is in place; now I need the world, characters, and sound to exist inside the engine. You’ll help with: • Asset creation—modular buildings, vehicles, props—optimised for Unity URP and able to tile together into convincing city blocks. • Character work—two main protagonists and six NPCs fully modeled, rigged, and animated (idle, walk, run, combat, emotes). • Level design—a vertical-slice block of the city, complete with collision, nav-mesh, lighting, and interactive set-pieces. • Audio—an original looping background track plus event-driven SFX (gunshots, footsteps, UI) delivered as clean, seamless .wav files and already hoo...

    $693 Average bid
    $693 Avg Bid
    17 bids

    MAIN THINGS TO COMPLETE / SUBMIT No. of Apps: 3 1. Data Driven Application – Python Tkinter app using an API. 2. Tomorrow’s Web Proof of Concept – full web application with front-end and back-end. 3. Machine Learning Model – functional ML model/project. No. of Games: 1 1. Indie Game Design – 2D Unity game with Windows build, Unity project folder, assets, scripts, and walkthrough video. No. of Websites: 2 1. Showcase Portfolio Website – online professional portfolio for job application. 2. Creative Incubator Website – campaign website for the group prototype/project. No. of Physical Computing / Arduino Projects: 7 1. Arduino Experiment 1 2. Arduino Experiment 2 3. Arduino Experiment 3 4. Arduino Experiment 4 5. Arduino Experiment 5 6. Arduino Ex...

    $472 Average bid
    $472 Avg Bid
    88 bids

    I need a very short animation—no more than two seconds—that shows a single spiral appearing as if it is being sketched in real time with a pencil. Think of a clean, single-stroke line that gradually grows from the centre outward, giving viewers the impression someone just drew our logo by hand. The finished file has to be delivered in MP4 format and must drop straight into the opening scene of a Unity project, so please render it against a background that will composite cleanly inside Unity (transparent or otherwise Unity-friendly; advise if you need to use a specific codec or alpha channel workaround). Deliverables • 1–2 second MP4, 1080p or higher, ready for Unity import • Smooth, pencil-textured spiral line with no jittering or aliasing • Bac...

    $29 Average bid
    $29 Avg Bid
    40 bids

    NOTE: This position is for a revenue share system, not an hourly rate . I’m building a history-spanning god simulation in Unity that hinges on innovative storytelling rather than the usual spreadsheet-style management. Think of it as guiding entire civilizations from antiquity to a speculative future, watching their myths, politics, and technology evolve in response to the player’s divine nudges. Core pillars I need you to prototype and, ultimately, flesh out: • Dynamic world-building – continents shift, resources ebb, borders redraw, and cultures branch organically over thousands of in-game years. • Player-driven narratives – key moments should emerge from in-engine systems, not pre-written cut-scenes, so every play-through tells a different “...

    $348 Average bid
    $348 Avg Bid
    37 bids

    Project Morale Blitz is my high-octane, three-lane Auto-RTS/TPS hybrid where players command an “Infinite Army” of automated squads while taking direct control of a resource-limited Hero. To move the design forward I need a playable prototype that proves the Reflex combat loop—quick, skill–driven firefights in which positioning, distance-based aiming and shifting team morale decide each micro-tug-of-war. Scope of this milestone • Build a third-person Hero controller in Unity that feels snappy, with an unmistakable focus on combat skills: strafing, sprint bursts, slide-into-cover, over-the-shoulder free-aim and a two-weapon load-out system. • Implement the Reflex calculation (distance bands, line-of-sight checks, morale bonuses) and feed the result to ...

    $24 / hr Average bid
    $24 / hr Avg Bid
    22 bids

    I’m looking for a compact, proof-of-concept iOS game that shows one cleanly animated character moving around a single, well-lit environment by way of an on-screen joystick. The scope is intentionally small so we can focus on polish rather than content volume. You will create or import one looping movement animation, build one environment, then balance colour, textures and lighting so the scene looks finished and runs smoothly on modern iPhones. I’m open to whichever engine you prefer (Unity, Unreal, or a lightweight native solution) as long as the final build installs easily through TestFlight and performs at 60 fps on a baseline device such as an iPhone 11. Key technical notes • Virtual joystick must feel responsive and support 360-degree movement. • Animat...

    $10 Average bid
    $10
    15 entries

    I need to create a game like Fortnite, for payment I will promote you, don’t come to me saying that you can build a cheap version for money, my conditions are get your team and make me a version like Fortnite same graphics but differing skin and different weapons but so everything works like Fortnite and the payment will be some promotions

    $72 Average bid
    $72 Avg Bid
    31 bids

    I need an experienced Unreal Engine programmer – or a small team – to bring a highly realistic truck simulator to life. My goal is a polished, performant experience that feels authentic in both handling and atmosphere, so every coding and design decision must serve realism. Scope of work • Build and optimise the entire Unreal project, keeping stable FPS on mid-range hardware without sacrificing visual fidelity. • Code the truck’s driving logic in C++ / Blueprints, blending physics-based suspension, weight transfer, braking and steering with responsive input and believable feedback. • Create an internal tool (or clear workflow) that lets designers assemble terrain, props and interactive elements quickly, covering everything from urban streets to chall...

    $782 Average bid
    $782 Avg Bid
    46 bids

    **Project Description:** I will test your Android game using the APK file you provide and deliver a detailed report with bugs, performance issues, and improvement suggestions. I install and run the APK on a real device to evaluate gameplay, controls, UI/UX, and overall performance. **What you will get:** ✔ Bug report with screenshots ✔ Performance analysis (lag, FPS, battery usage) ✔ Gameplay feedback and balancing suggestions ✔ UI/UX improvement recommendations ✔ Cost estimation for fixes and improvements This service helps you improve your game quality before publishing or updating. **Requirements:** Please provide the APK file and any specific areas you want me to focus on.

    $20 Average bid
    $20 Avg Bid
    11 bids

    I’m developing a mobile FPS in Unity and need a dedicated environment artist to build a complete death-match level. The setting is an urban cityscape in broad daylight, but with an “Italy type” character that distinguishes the space from generic city blocks. Scope of work • Design and assemble a fully navigable map sized for 4-vs-4 play. • Model, texture, and light the scene so it runs smoothly on mid-range mobile devices (think efficient atlases, LODs, baked lighting, occlusion culling). • Optimise for URP so draw-calls, shaders, and memory footprint stay mobile-friendly. • Deliver the scene as a clean Unity package ready to drop into my project, including all materials, prefabs, and lighting settings. Acceptance criteria • Average fr...

    $987 Average bid
    $987 Avg Bid
    13 bids

    **Project Title:** Mobile Game UI/UX Designer + Unity UI Implementer (Card Game – Zheimer) --- **Project Overview:** We are developing a mobile card game called **Zheimer**. The full gameplay logic, backend, and core systems are already completed. We are looking for a **UI/UX Designer who can ALSO implement the UI inside Unity**. This is a **design + Unity UI setup role** (no gameplay coding required). --- **Scope of Work:** ### 1. UI/UX Design (Figma or similar) Design clean, modern, mobile-first UI for: * Home screen (mode selection, profile, currencies) * In-game UI (table layout, cards, players, actions) * Result / win screen * Store / cosmetics screen * Optional: missions, social, chat We will provide **reference images** for inspiration (structure only, not copying). ...

    $180 Average bid
    $180 Avg Bid
    88 bids

    ⸻ ROBLOX GAME DEV BRIEF — “Brainrot Mutation Lab” Game Concept I need a Roblox multiplayer game where players hatch meme creatures, mutate them, and generate money from them inside a shared chaotic world. The game must be addictive, RNG-based, and focused on progression + collecting rare mutations. ⸻ Core Gameplay Loop 1. Player gets eggs 2. Eggs hatch into random meme creatures 3. Creatures generate passive money 4. Players upgrade creatures and base 5. Random mutations occur (visual + gameplay changes) 6. Players fuse creatures for new variants 7. Repeat loop for progression ⸻ Egg System * Multiple egg types (basic, rare, epic, legendary) * RNG-based hatching system * Each egg gives different creature pools * Animation + sound on hatch required * Chance-ba...

    $494 Average bid
    $494 Avg Bid
    56 bids

    3D modeling — player characters, stadium, cricket bat, ball, stumps (needs tools like Blender) Unity project setup — scenes, physics, animations, rigging C# scripting — game logic, AI, scoring, batting/bowling mechanics Animation system — player movements, ball trajectories UI/UX — menus, scoreboards, HUD Audio — sound effects, commentary

    $1055 Average bid
    $1055 Avg Bid
    13 bids
    Teardown Full-Body VR Mod
    12 hours left
    Verified

    want to step into Teardown and explore its voxel worlds in true room-scale VR. My immediate goal is a playable prototype that launches the original PC game straight into a full-view HMD, lets me move with smooth locomotion, and interact with the environment and the basic in-game tools just as I do on a monitor today. Target platform is PCVR; if it runs through OpenVR/OpenXR it should automatically cover Rift, Vive, Index and most other desktop headsets, so please architect the mod with broad headset compatibility in mind. The game runs on a custom engine, so you will likely need to reverse-engineer or inject at the rendering layer. I’m open to whatever approach—DLL hooks, OpenXR wrappers, or similar—gets us reliable head-tracked rendering and motion-tracked input withou...

    $487 Average bid
    $487 Avg Bid
    56 bids

    Hello, We are looking for a expert who can help us build a Room Planner (room configurator) app with cloud rendering feature. Please check the following videos Please only submit a proposal if you can help us with the cloud rendering feature. This is going to be the first milestone. Thanks

    $18 / hr Average bid
    $18 / hr Avg Bid
    55 bids

    Android platformunda yayımlamaya hazır, tek oyunculu basit bir mobil oyun istiyorum. Tür konusunda aksiyon, bulmaca veya simülasyon fark etmez; oynanış akıcı, kontroller sezgisel ve düÅŸük cihazlarda bile sorunsuz çalışacak bir yapı yeterli. BeklediÄŸim teslimatlar: • Play Store’a yüklenebilir final APK/AAB paketi • Kaynak kodu ve proje dosyaları • Temel menü, ayarlar ve oyun döngüsü • Uygun ikon, ekran görüntüsü ve baÅŸlatıcı görselleri • Kurulum ve sürüm güncelleme talimatları Kodlama dili veya motoru tercihim yok; Unity, Godot veya native Android çözümlerinden hangisi size uygunsa kullanabilirsiniz. Yayın sürecindeki imza, versiyonlama...

    $34 Average bid
    $34 Avg Bid
    8 bids

    Quiero lanzar un juego de acción en Meta Quest 3 visto en primera persona cuya mecánica central sea el fútbol. Busco a alguien con dominio del desarrollo VR para convertir esta idea en un prototipo jugable que corra de forma nativa en el visor. Qué necesito: • Construir la escena principal con cámara en primera persona y control de movimiento cómodo para el jugador. • Implementar las interacciones básicas de fútbol: disparar el balón, driblar y recibir pases dentro de un entorno cerrado. • Incluir lógica de juego tipo “acción rápida”: marcadores, temporizador y respuesta inmediata cuando se anote un gol. • Entregar un paquete instalable en Quest 3 y el proyecto fuente ...

    $692 Average bid
    $692 Avg Bid
    13 bids

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