The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Unreal Engine is a game engine created by Epic Games and released in 1998. It is now used widely as a real-time 3D creation environment, allowing you to build highly detailed, interactive, and immersive 3D experiences. Unreal Engine is used as the primary game engine in video games, as well as for visual effects motion graphics, and in film production.
An Unreal Engine Specialist can help you make your vision come to life with lifelike environments, immersive experiences, and stunning visuals. You can hire an Unreal Engine professional to help you create amazing animations and renderings from scratch, or work with existing content to modify and script levels that are tailored to your project needs. With the help of an Unreal Engine expert, you can create your own virtual environment that looks exactly like the real one—complete with interactive objects and realistic 3D animations.
Here's some projects that our expert Unreal Engine Specialists made real:
Unreal Engine is the go-to solution for creating engaging visuals and lifelike experiences. If you’re looking for an Unreal Engine specialist who can go above and beyond to make your project dreams come true, post your project on Freelancer.com today! Our professionals can provide quality assurance for projects of any size or scope—and bring your vision to life!
From 20,969 reviews, clients rate our Unreal Engine Specialists 4.82 out of 5 stars.Unreal Engine is a game engine created by Epic Games and released in 1998. It is now used widely as a real-time 3D creation environment, allowing you to build highly detailed, interactive, and immersive 3D experiences. Unreal Engine is used as the primary game engine in video games, as well as for visual effects motion graphics, and in film production.
An Unreal Engine Specialist can help you make your vision come to life with lifelike environments, immersive experiences, and stunning visuals. You can hire an Unreal Engine professional to help you create amazing animations and renderings from scratch, or work with existing content to modify and script levels that are tailored to your project needs. With the help of an Unreal Engine expert, you can create your own virtual environment that looks exactly like the real one—complete with interactive objects and realistic 3D animations.
Here's some projects that our expert Unreal Engine Specialists made real:
Unreal Engine is the go-to solution for creating engaging visuals and lifelike experiences. If you’re looking for an Unreal Engine specialist who can go above and beyond to make your project dreams come true, post your project on Freelancer.com today! Our professionals can provide quality assurance for projects of any size or scope—and bring your vision to life!
From 20,969 reviews, clients rate our Unreal Engine Specialists 4.82 out of 5 stars.I’m building an offline-only ground-control-station simulator for a loiter-ammunition drone and need a developer who can deliver a Windows desktop application that feels and behaves like the real thing. Core functionality • A full-screen user interface that lets me arm, launch, loiter, and strike just as I would on an operational GCS. • Realistic drone flight and sensor physics so altitude, speed, battery, and link quality evolve credibly over time. • Integrated terrain mapping that runs locally—no calls to external map servers—yet still allows zoom, pan, and elevation display. • On-screen status indicators (GPS, attitude, comms, payload health), a simulated live video feed rendered from the virtual camera, and mission-planning panels where wa...
Hey, I’m looking for some help with a project related to Siege and wanted to provide a bit more detail so it’s clearer what I’m after. The game I’m referring to is Siege. What I’m mainly interested in is an ESP-style visual system. My preference would be a skeleton ESP, since that’s the style I find most useful for visualization, but a box ESP would also be acceptable if it helps keep the cost lower or simplifies the implementation. This is something I’m hoping to get fairly soon—ideally as soon as possible, but within the next week would still work if that’s more realistic. Speed is definitely appreciated, though I understand development timelines can vary. If you’re interested, it would also be great to know: What approach y...
Hi freelancers, I’m Nathan, an indie dev in Brandon, FL prototyping a UE5.7 martial arts game inspired by Sifu and Absolver (fluid combos, stances, painterly animated style). I need one starter hero character created fully from my concept art. Requirements: • Style: Painterly/illustrated (brush stroke textures, toon-like, not hyper-realistic). Low-mid poly (10k–25k tris) for good performance in UE5. • Character Details: Mature Asian kung fu master (long black hair, serious/intense expression, muscular lean build, barefoot). Black gi outfit (loose pants, wrap-style top, belt, arm wraps) – exact match to attached concept images. • Pose: T-pose or A-pose base for rigging and export. • Rig: Full humanoid skeleton/rig compatible with UE5 Manny/Epic skel...
I'm seeking an Unreal Engine 5 professional to create a character customization system, that I can import into my project compatible with my character model where you can choose different skin colors, clothes and hair. / can send the character, hair and clothing models. I currently only have a few clothing and hair models, so I want it to be easy to import more into the character customization system myself when I can. I also want to make changing hair color possible, and the possibility to select accessories like hats and chains. Also it would be nice if it will be possible for me in the future to set a price for some clothes and accessories to buy with in-game money. My budget is under 30/40€. I have both a first person and a third person character, and I only have one male cha...
I’m building a PC game and now need a fully-functional, casino-style American roulette board rendered in 3D. The wheel must follow the American layout (double-zero included) and sit inside a modern, visually polished table environment that feels ready for real-time use. Core features I must receive: • Real-time Player Statistics: track spins, hot/cold numbers, win/loss ratios and export the data for in-game display. • Customizable Bets: allow users to adjust chip values, save favourite bet patterns and toggle table limits through code-ready parameters. I’ll provide any colour schemes or branding assets once we start; you’ll supply the final models, textures, animations and prefabs (or equivalent) in a game-engine–friendly format, plus clear documentati...
I'm looking for a developer to create a simple side-scrolling game for PC. The game will have 2 levels, a menu, and win/lose screens. The art assets are already created, so I need someone who can integrate them and develop the gameplay. Requirements: - Must be done in Processing - 2 levels of side-scrolling gameplay - Menu screen - Win and lose screens - Keyboard-only controls Ideal Skills: - Experience in Processing - Experience with side-scroller game development - Proficiency in integrating pre-made art assets - Strong coding skills for keyboard controls and game mechanics
I own the domain and want it turned into a world-class, multi-platform sports game. The same code-base (or a well-synced set of repos) needs to compile cleanly for a browser build, native mobile apps, and a desktop installer. For desktop, Windows support is essential from day one; macOS and Linux are nice-to-haves we can phase in later if your framework makes that easy. Gameplay details will be shared once we’re under NDA, but expect real-time action with a strong social layer: live leaderboards, head-to-head challenges, chat, and secure in-game wallets for virtual chips. Solid netcode, account persistence, and clean separation between client and server logic are critical acceptance points. You’re free to propose the tech stack—Unity, Unreal, HTML5 + WebGL, or any engi...
Hyper-Real Influencer Pipeline Creation – Football Fan Avatar I’m building a football-themed virtual influencer and need one expert studio or freelancer to take the character from first sketch all the way to a fully rigged, animated MetaHuman inside Unreal Engine 5. The initial avatar will represent a fan of Corinthians ("Fielzão da ZL") and São Paulo ("Tricolouco"), with architecture allowing future customization for other clubs. **ARCHITECTURE REQUIREMENT:** The avatar must be built with parametric/modular architecture enabling future customization for different teams (colors, logos, accessories) without remodeling. Source files must be fully editable. **Here’s the flow:** • **Concept phase** – Final production-ready conc...
We are developing a narrative-first anime-style PC game for Steam, combining drama, action, and slice-of-life storytelling into a deeply choice-driven experience. The game will center on memorable characters, emotional tension, and player agency, allowing choices to shape relationships, alter key events, and lead to multiple endings. The tone should balance intimate everyday moments with dramatic confrontations and action-driven sequences, creating a story that feels personal, dynamic, and replayable. Core requirements include: Branching storyline with multiple endings Relationship systems that evolve through player choices Decision-driven event outcomes with lasting consequences The full development scope covers writing and implementing branching narrative content, integrating scenes...
I want to create a fast-paced, first-person action game designed specifically for mobile devices. The core idea is to deliver tight, responsive controls and quick session gameplay that fits touch screens without compromising the excitement normally found on console shooters. Scope The project covers everything from initial concept art to a playable build ready for App Store and Google Play submission. I already know the key pillars—Action genre, Mobile platform, First-person view—so I’m counting on you to translate those pillars into engaging mechanics, intuitive UI, and optimized performance for a broad range of handsets. Key Objectives • Build a small but replayable first-person action loop (think 3–5 minute levels). • Design touch-friendly contr...
I need an experienced game developer to create an engaging third-person PvP conquest game, similar to Overwatch or Marvel Rivals. Key Requirements: - Third-person perspective - PvP conquest gameplay mechanics - Similar style to Overwatch or Marvel Rivals Ideal Skills & Experience: - Proven experience in developing real-time action games - Strong understanding of PvP mechanics and game balancing - Proficiency in 3D game design and animation - Ability to work within budget and meet deadlines Please share your portfolio and relevant experience.
I'm seeking an experienced game developer to create an engaging first-person action/adventure PC game. The ideal candidate should have: - Proficiency in game development engines like Unity or Unreal Engine. - Strong skills in 3D modeling, animation, and game physics. - Experience in designing immersive storylines and dynamic gameplay mechanics. - Ability to collaborate on sound design and integrate AI for NPC behavior. Please provide a portfolio showcasing similar projects.
I need a Mixed Reality training application built and ready for first-pass testing as quickly as possible. The goal is a hands-on learning experience where users can interact with virtual elements that are accurately anchored in their real environment. Here is what I expect: • A functional MR prototype that launches on at least one mainstream headset (HoloLens, Magic Leap, or an OpenXR-compatible device). • Core scene demonstrating step-by-step instructional content, gesture or controller interaction, and basic performance tracking. • Clean, well-commented project files (Unity with MRTK or Unreal with OpenXR are both fine) plus a short read-me explaining build steps so my in-house team can iterate. The sooner you can deliver a testable build, the better. I am rea...
I’m developing a Dragon Ball Z–inspired project in Unreal Engine 5 and need a skilled VFX artist to bring one core element to life : • Ki Aura similar to Dragon Ball Sparking Zero Please build everything natively in UE5 using Niagara and custom materials so I can drop the systems straight into my project. Each effect should be GPU-friendly, parameterized for easy color and scale tweaks, and packaged with any textures, emitters, and material instances you create. A short demo map to showcase the effects in action will help me verify timing, readability, and performance. If you’re comfortable iterating quickly and can match that bold, stylized anime look, I’m ready to get started right away.
I’m building a One Piece-inspired RPG in Unreal Engine and need a character artist who can give me medium-detail, stylized assets that lean into an exaggerated-anime look. I’ll supply plenty of reference images straight from the series so you can capture the proportions, energy and attitude that define the world. Here’s exactly what I need from you: • Two fully modelled base bodies – one male, one female – with the clean topology necessary for smooth deformation. • Complete, Unreal-ready skeletons (root-motion friendly) plus compatibility with UE’s retarget system. • A robust set of Morph Targets / Blendshapes: – Body sliders for muscle mass and overall weight – Facial sliders for head shape, nose, eyes an...
I’m building a mobile entertainment app called “It’s Good Love,” and the heart of the project is gaming. The goal is a fun, polished game that runs smoothly on both iOS and Android, delivers quick-to-learn gameplay, and keeps players coming back. Here’s what I need from you: • Full mobile game build (code, art, audio, and basic UI) • Cross-platform deployment to the App Store and Google Play • Core loop that feels rewarding, with scores or leaderboards to encourage friendly competition • Light social share features so players can invite friends straight from the app • In-app purchase hooks or ad placements prepared, even if they stay disabled at first Unity, Unreal, Godot, or a proven native framework are all fine—...
Hi there, I'm creating a videogame based on Unreal Engine 5.6 since one year with a little team of volunteers. We have done many work on physics system, gameplay, level design, clothing system by ourselves but character animation is a nightmare for us and we didn't spend time for that. In order to improve our game we are looking for someone who can create animations and deliver as ready to import. We are using AI for 3d asset, code and other things, we don't care if you are using AI too, to be honest I'm working 4x more than before AI and our project couldn't be at this point without this help... Right now we are using default animations from 3rd person project (forward/back/jump) but we need more : - left and right move - crouch - sit down - mining animation (hold...
I'm looking for a developer to create a platformer game called "Yeet a Brainrot" featuring Roblox YouTuber eggs. The game should have a cartoony style and be available on PC, Mobile, and Console. Requirements: - Platformer game mechanics - Cartoony art style - Cross-platform compatibility (PC, Mobile, Console) Ideal Skills: - Experience in game development, especially platformers - Strong 3D/2D art skills for a cartoony theme - Proficient in developing for multiple platforms Please provide a portfolio showcasing relevant experience.
I have a clean historical-weather spreadsheet and I want to turn it into a set of engaging dashboards and interactive 3d models. I am trying to prove a thesis that wind direction during winter months contributes to snow blocking a road. The key stories I need to see are: • Predominant wind direction, average wind speed, and peak gusts broken down month-by-month. These should be sliders on a model. • Daily snow-depth trends across the winter, with an overlay or clear link to the prevailing wind direction on each day or month. Focus is on Dec-March Please build whatever pivot tables, Power Query steps, or helper columns you feel are necessary and then surface the insights in a mix of 2D and 3D models—I’d like to be able to switch between the two for presentations. ...
Game Concept Summary Working Title “Silent Judgement” (placeholder name) Genre Third-person stealth thriller Psychological crime drama Investigation + infiltration gameplay Engine Unreal Engine 5 (Blueprint based) Core Idea The game follows a quiet, calculated vigilante who secretly hunts dangerous criminals that the system failed to punish. He doesn’t see himself as a hero. He sees himself as a correction to a broken system. The gameplay revolves around: Stalking targets Investigating their crimes Planning infiltration Entering guarded environments Deciding how to confront them The tone is slow, tense, and psychological, not action-heavy. Visual Aesthetic The atmosphere is heavily inspired by psychological thriller games and indie horror style. Visual...
I want to bring a brand-new puzzle/strategy title to PC. The core idea is to challenge players’ logic and planning skills through progressively tougher levels that reward creative problem-solving rather than fast reflexes. Scope • Build a playable PC game for Windows (Steam-ready is a plus). • Design and implement engaging puzzle mechanics, intuitive controls, crisp UI, and a clean art style that fits the strategic tone. • Include an initial set of levels plus an editor or clear system that lets me add more content later. • Integrate basic sound effects and background music that enhance immersion. • Provide source code, compiled build, and documentation explaining how to modify levels, tweak difficulty, and push updates. Tech preferences I&r...
I want to create a football game for iOS and Android that puts players directly on the pitch in first-person view. Think of the polish of eFootball or FC Mobile, but with a fantasy twist: over-the-top stadiums, signature power-ups, and dramatic special moves that bend the laws of physics while the core rules of soccer still apply. The deliverable I need is an initial playable build that clearly proves the concept. It should: • run smoothly on both iOS and Android phones • place the user in first-person perspective at all times (no fallback third-person camera) • include at least one fantasy mechanic—e.g., time-slow dribbles, elemental shots, or arena hazards • ship with touch controls inspired by modern mobile football titles, refined for the new viewpoint A sho...
I’m developing a third-person action game for iOS and Android and need a skilled game programmer to push it from concept to a solid, touch-ready build. The art, animations, and core design docs are in place; now I’m looking for clean, efficient code that keeps the frame rate high on mid-range devices. Unity with C# or Unreal Engine using Blueprints/C++ both work for me—choose whichever lets you move fastest while keeping the project maintainable. Deliverables • Full project source (Unity or Unreal) • Playable test build (APK and TestFlight/IPA) • Clear setup instructions so I can iterate after hand-off Acceptance criteria • Smooth third-person movement and camera with on-screen controls • Responsive melee/ranged combat and basic enem...
Unreal Engine 5.7 Game Developer Using AI tools is a must. Having Experience with FPS GAME ( First person shooting Game) Level: Mid to Senior About the Role We are looking for a passionate and skilled Unreal Engine 5 Game Developer to join our team. You will be responsible for building and implementing core gameplay systems, enemy AI behavior, spawning mechanics, and interactive game features in a fast-paced development environment. Using AI tools is a must. Having Experience with FPS GAME ( First person shooting Game) Responsibilities Design and implement gameplay mechanics including player interactions, force fields, timers, point collection, and weapon systems Develop and integrate AI behavior for enemies using Unreal Engine's Behavior Trees and Blackboards Build and manage ene...
Unreal Engine 5 – 3D Designer minimum 5 years of experience About the Role We are looking for a talented Unreal Engine 5 3D Designer with a strong eye for visual detail and technical expertise in real-time effects, character creation, and live event lighting systems. You will be responsible for crafting immersive visual experiences including particle effects, character animations, MetaHuman integration, and DMX-driven lighting setups. Need to use AI TOOLS 3D. Responsibilities Create and implement real-time visual effects including explosions, electricity, fire, smoke, blood, and environmental FX using Niagara Design and animate 3D assets and integrate them seamlessly into UE5 environments Build and customize MetaHuman characters, including facial animation, body rigging, and perfor...
I’m commissioning ultra-realistic exterior architectural renderings for a series of real-estate developments that will be showcased to investors, city reviewers and in marketing campaigns. Each assignment will revolve around a specific site plan and set of CAD/Revit files; your job is to translate those assets into convincingly lit, fully textured stills (and, when required, short cinematic fly-throughs) that feel every bit as tangible as professional photography. You’ll be working in an environment that already favours Unreal Engine, 3ds Max and V-Ray, so deep fluency with at least one of those three toolsets is essential. Photoreal lighting, PBR material creation, precise composition and a solid grasp of real-world scale are non-negotiable. For your proposal, focus on your ...
I need the 2003 Xbox real-time strategy title “Alien Vs Predator: Extinction” rebuilt so it runs natively on Windows. The core gameplay, factions, units, maps, AI behaviour, cut-scenes and balance should feel faithful to the original; what I want added is robust online multiplayer. My must-have improvement is head-to-head PVP so two players can field their customised armies over the internet rather than just split-screen or system-link. In addition, please work a co-op version of the story campaign and a Team Battle mode that supports up to four independent teams (2-4 human or AI players in any mix). I’m flexible on engine choice—Unity, Unreal or even a proprietary solution—so long as the final build installs easily on modern Windows PCs, supports common res...
I have added a perfect 3D-Simulation of the CURTA I Who can rebuild the Curta calculating machine for me, based on this 3D simulation? The calculation functions should be directly accessible on the 3D model, including setting the numbers on the dials, operating the crank and the reset lever, and reading the result from the top. The Curta calculating machine should function and calculate just like the real thing. I want to bring the legendary Curta mechanical calculator to life as a modern simulation game for mobile. The goal is a faithful, interactive recreation that lets adult players feel the click-and-crank experience, solve real calculations, and discover the device’s remarkable history along the way. Core vision • Appearance and design: a high-fidelity 3-D Curta model ...
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Learn how to find and work with a top-rated Google Chrome Developer for your project today!
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