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Android programmer with OpenSL ES experience needed for improvements to music game

$2-8 USD / hour

Closed
Posted almost 8 years ago

$2-8 USD / hour

Looking for an Android developer with experience with OpenSL ES audio to make improvements on the audio integration of a music game. We currently have an NDK C++ wrapper around the well-known FluidSynth real-time synthesizer library written in C. This wrapper is based on Raph Levien's High-Performance Audio on Android talk from Google I/O 2013 (see [login to view URL]). The goal is low-latency synth. This wrapper is incorporated into a Unity C# game. It is working well. There are at least 2 improvements needed: 1. Feed the PCM waveform back to the Unity game so the synthesized music can be visualized on the Unity side. 2. Allow for stereo synthesis i.e. with different left/right volumes. You should have experience with Android low-latency OpenSL ES audio system. You should be familiar with the ring-buffer based approach explained in the Levien talk above and this blog [login to view URL] Experience with Unity is optional. About me: I'm a former Google product manager based in New York working on this mobile music game with a small group of teammates.
Project ID: 10600202

About the project

5 proposals
Remote project
Active 8 yrs ago

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Flag of INDIA
Baddi, India
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Member since Sep 4, 2015

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