Blender(repost)

Cancelled Posted Jul 22, 2010 Paid on delivery
Cancelled

This project is about adding some new feature to the Blender ([url removed, login to view]) Game Engine and the Blender app: Blender Game Engine (and only the game engine): A* (Micropather - [url removed, login to view]) projected textures (look at OGRE's source - [url removed, login to view]) water simulation with density, waves, etc (look at OGRE's source - [url removed, login to view]) volumetric fog, light, shadows and textures (look at OGRE's source - [url removed, login to view]) gui (cegui - [url removed, login to view]) particles (look at LightFeather's source - [url removed, login to view]) bullet physics breakable joints ragdoll for armatured meshes bullet physics engine with prediction over the network for multiplayer games remove dos style console window for "export runtime" generated games lens flares (deactivable) billboards pre-programmed fire based on particles wich emits light pre-programmed explosions based on fire wich also emits debris decals weather system based on particles mirrors Blender App (and only the app): Puredata (pd) integration for sound synthesis (pd - [url removed, login to view]) Use the vanilla pd, not the extended one, as I need it just for sound synthesys. PureData should use Blender's GUI instead of TCL/TK.

## Deliverables

[url removed, login to view] requirements notice: As originally posted, this bid request does not have complete details. Should a dispute arise and this project go into arbitration "as is", the contract's vagueness might cause it to be interpreted against you, even though you were acting in good-faith. So for your protection, if you are interested in this project, please work-out and document the requirements onsite.

C Programming Game Consoles Game Design

Project ID: #3591978

About the project

Remote project Active Jul 23, 2010