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CG Abstract Material Description (BRDF) which maps into OpenGL

$2-15 USD / hour

Closed
Posted almost 9 years ago

$2-15 USD / hour

We are searching for an abstract material description which can fully exploit features of a modern raytracer (we are using Intel Embree) using for example BRDFs. This material description should than also be mapped into Phong materials used in OpenGL. We have an existing implementation of Phong Materials in OpenGL but want to abstract the material so that it can description so that it can be fully utilized by an raytracer. We are using JavaScript for the implementation. The developer should have existing knowledge of raytracing, BRDFs, Phong materials in Raytracing and in OpenGL (and the theories behind all of these).
Project ID: 8031215

About the project

Remote project
Active 9 yrs ago

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About the client

Flag of INDIA
Malerkotla, India
4.6
17
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Member since Dec 6, 2014

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