A small simulator - base for a game

Closed Posted Aug 6, 2015 Paid on delivery
Closed Paid on delivery

Hi all.

We are looking for a programmer who will create a base for a game in Unity 3D (Game is 2D point and click simulator).

Game is similar to famous ogame game.

The basic concept of the game is making a colony, managing it and conquering new planets.

The world at start consists of:

1 galaxy (its like a big world)

In which are

15 systems

And every system has:

15 planets

What this system gives. When game will be bigger there will be more galaxies.

Travel time between systems will be bigger than between planets in one system.

For example to travel from planet 1 in system 1 to planet 2 in system 1 will take 3 minutes.

To travel from planet 1 in system 1 to planet 1 in system 2 will take 13 minutes.

Player starts in a randomly chosen planet in randomly chosen system.

Player starts always on a planet with 200 fields to build on.

Each created building on a planet takes 1 building field from planets building pool.

Every planet starts with 300 construction material and 100 food.

Menu looks like this:

For now we want overall look into our planet and possibility to build building.

We click on the menu “buildings”. (all buildings can be upgraded infinitely – only limit is planet building fields)

For start we have:

Material Factory:

(when its build, its graphic will be added to planet view in overall screen)

It produces construction material

At level 1:

+ 50 per hour (material is added every minute)

Every next level gives + 40% extraction from previous one

Cost of level 1:

40 construction material

Every next level costs 45% more than previous one

Time to build: 1 minute

Each new level takes 50% longer

Food Plant:

(when its build, its graphic will be added to planet view in overall screen)

It produces food

At level 1:

+ 30 per hour (material is added every minute)

Every next level gives + 40% extraction from previous one

Cost of level 1:

30 construction material

Every next level costs 45% more than previous one

Time to build: 1 minute 20 seconds

Each new level takes 40% longer

Tech Substance Extraction Field:

(when its build, its graphic will be added to planet view in overall screen)

It produces tech substance

At level 1:

+ 20 per hour (material is added every minute)

Every next level gives + 40% extraction from previous one

Cost of level 1:

60 construction material

Every next level costs 45% more than previous one

Time to build: 3 minutes

Each new level takes 60% longer

The times left to construct will be showing on each building. We can build only one structure at a time.

So far its all

Android C# Programming Mobile App Development Unity 3D

Project ID: #8217545

About the project

11 proposals Remote project Active Oct 6, 2015

11 freelancers are bidding on average zł987 for this job

sunnysmile911

Dear client I read your project requirement carefully and I can say I can do this project very well. I have a lot of experiences in this kind of application so that it is easy for me to work. If you hire me I will p More

zł947 PLN in 7 days
(17 Reviews)
6.0
shashankselot

A proposal has not yet been provided

zł1111 PLN in 3 days
(6 Reviews)
4.6
Next95

Hello. I am a Unity3D game developer for quite some time and I can help you with your demands. If you are interested, feel free to contact me and/or ask me any question. Have a nice day!

zł777 PLN in 3 days
(1 Review)
2.1
PetrAlexandrov

Hi! I can code this game in Game Maker Studio. If you send me images I can build a free demo version for you first.

zł500 PLN in 3 days
(1 Review)
2.1
jbhamdare

A proposal has not yet been provided

zł1443 PLN in 8 days
(0 Reviews)
0.0
mruszkiewicz

I'd be glad to have a chance to work with you - while I have about 7 years of experience as a PHP/HTML developer, in the last two years I've started to expand my skillset into game development. This will take a few More

zł744 PLN in 7 days
(0 Reviews)
0.0