This project is the creation of a C++ class that I can include in a larger project. The class should be delivered in at least a header file, but may include additional .css and/or include files as necessary.
This class will need to have at least one public function which will take, as arguments, a pointer to an array of floats (the audio in signal), a width value from 0.0 to 1.0, and a depth from 0.0 to 1.0. (You can set what those values eventually map to. I can edit later as needed.) This function writes to the incoming float array with the outgoing processed signal. The class will need to support multiple sample rates from 44.1 to 192. The correct sample rate to use will be passed on init of the class object.
No external libraries or third-party code may be used or relied upon in the final delivered product. If you see technical insufficiencies or oversights in my spec, feel free to propose and explain any changes and/or additions. To bid on this project, you must include a proposed deadline for delivery. Additionally, providing any links or examples of previous work in the audio programming field will be very favorably considered.
This can be the first of many similar projects (single effect classes) for the right candidate.