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Mobile casual game in Unity 3D

Hello, we are a video game company that out-sources their projects in order to create a collaborate environment with our international communities and hire potential longstanding clients that will grow alongside us.

For this next project we will be creating a videogame that the player blows into the screen the will eliminate any incoming objects from the world which they seek to destroy. Gaining points for each object that is removed from the screen. The player world will have a life bar which will slowly deplete every time an object attacks the world's premise. When the world is destroyed it is game over.

You will also be creating the 3D world so you must be skilled in animation and character modelling. Finally User interface as you will also be creating 2D animations and sprites.

Any programming language is accepted, however, those who use the Playmaker asset which is a visual scripting Unity plugin that helps improve the development time of the project will be taken into high consideration. It is your decision to which form of scripting language to utilize, but if you will be using C# or Javascript. The code must be clean and simple to understand.

Unity asset store plugins will be provided in case you need additional support, you may also request for us to purchase plugins that you deem necessary to improve the production.

The project will run for a total of 15 days, until November 9th. It must be completed before this timeframe. The last week being focused on perfecting the product.

An example documentation and scene with screenshots will be provided for your team for an in depth perspective on the project. Your team must work extensively on optimizing the experience as the video game must not surpass 40mb on android, 50 on iOS and 70 on Windows 10. Windows 10 is not a requirement if the overall script is too difficult, so work extensively on the iOS and Android platforms.

You are free to also add anything that you find more exciting to the project, we thrive on teamwork and believe that with cooperation it is possible to achieve great things. We have a perfect feedback and a 30% re-hire rate.

Four different milestones will be created, but none will be released until the project is finalized. The initial milestone will be of given once a hard prototype is finished, excluding the heart monitor system. These terms must be accepted.

This video games is the first of three projects that our company will be developing within the next 15 days. Successfully being awarded this project and completing it will secure a long-standing contract with our team.

Requirements:

- The initial milestone requires to show an example of a scene, this will determine if your skills will be further needed.

- The base game must be completed in 5 days, additional features added on subsequent days and the final week focused on adding the final polish to the experience.

- The team must an NDA (non-disclosure agreement), be communicative through Skype and send a scene file every 48 hours.

Skills: 3D Modelling, C Programming, Javascript, Unity 3D, User Interface / IA

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About the Employer:
( 37 reviews ) Carolina, United States

Project ID: #11864774

13 freelancers are bidding on average $1985 for this job

IvanWOW

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$1888 USD in 29 days
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StormLion227

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udayd75

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KESHAVINFOTECH

Hi Thanks for your valuable time. :-) Please check below points : 1. Hello, we are a video game company that out-sources their projects in order to create a collaborate environment with our international commu More

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emon535

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digitalaptech

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unity3dgiant

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londonlance

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SevenStarInfo

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CreativeB24

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suniljoshi151

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