Youtube Live Streaming the Target Texture from Camera component.
Project should contain input field for stream key for YouTube live translation and setting video bitrate. Like OBS
The user, who wants to start the broadcast, enters the stream key and the stream starts on youtube.
The program should have an option for the choice of streaming delay. And, transfer image from Target Texture, if it is possible
Using a mobile device, you may need to show your screen to a wide audience in real time (videogame broadcast, product, presentation). Such scenarios require the ability to capture the content of the screen and transmit it outside the device in real time.
We need a solution for Unity to stream from Target Texture in real time from an object with the Camera component through RMTP to the YouTube service.
21 freelancers are bidding on average $21/hour for this job
Hi! I'm interesting your project very well. I am a full time devloper. I am good at Android and IOS. And also I have many experience and good skill about Unity3D and C# development. Let's go ahead with me