Ripples and splash Unity VFX on water for Unity 3D
$300-400 USD
Closed
Posted about 4 years ago
$300-400 USD
Paid on delivery
Main Goal
We need to get a special Unity 3d visual effect which will display the ripple and splash effect on water surfaces when small ball falling in water
(river or lake). This effect must be prepared for use and have all the necessary settings and resources. VFX should work on low-end devices
HDRP (PC), URP (Mobile) render pipelines and give a good level of quality.
Main features:
1. Display ripples and splash of ball landing on water surfaces. Following shading on top of the surface texture with splash particles.
2. Riples surface should be PBR with HDRP and URP types of shaders or bout platform shader. Shaders must have color texture, tint alpha color, normal map.
3. The VFX of ball should spawn on the mesh surface in impact point.
4. VFX is disappearing after some time.
5. This effect must have C# script controller to spawn and set visual parameters.
6. VFX has different power types of visualization.
7. Effect shader should have flowing interface in material: color texture map, normal texture map, smoothness parameter, specular parameter, tint color, tiling and offset.
8. Scrip controller sets all parameters for controlling effect through the interface, has all the necessary states and settings: visible time, effect visible power, effect size.
9. We should be able to set up all needed VFX parameters clearly.
Additional description
When a ball fall on water surface, a specific mark remains. We need to simulate it. When the ball is falling on the water, we see ripples and splash. Ripples could be a mesh with specific shader, splash is particle system. The effect should be as unique as possible and not depend on additional parameters of the Unity scene. He has to work on render Height Definition Render and Universal Render pipelines. We will evaluate his work on the test scene that you will prepare.
I CAN COMPLETE YOUR PROJECT EASILY
Hello, I am software developer with enough experiences on Unity3D for 6 years.
I can work by full time for your project and trying to satisfy the requirements.
I am designing the project from scratch and structure it well.
I am following the project's design process exactly, and if any error is found, fix it within 24 hours and provide maintenance free of charge for a month.
Client's idea + Programmer's good coding is the perfect result, this is my idea.
I want to keep long-term relationship for customer so I want to give the nice result.
Unity3D, C/C++, C# is very powerful programming language for mobile game/app development and I am majoring on it for long years.
If you want the perfect result, please contact with me
Hi,sir. I am very much interested in your project - 'Ripples and splash Unity VFX on water for Unity 3D' :) I've already done this kind of project before. I believe that my 12+ years of successful experience makes me highly qualified for this project. I'm sure that I would be a great asset to this project.
Skills:
3D Modelling, 3D Animation, C++ Programming, Unity 3D, C# Programming
Contact me and then we are already done the first great step. Thanks really.
Hi,dear! I am quite interested in your project - 'Ripples and splash Unity VFX on water for Unity 3D'. :) I've already done this kind of project before. I am a skillful software developer who has rich experience in this field. If you contact me, you and I will be happy. Thank you in advance.
Skills:
3D Animation, 3D Modelling, C# Programming, C++ Programming, Unity 3D
Hello,
I have experience in VFX as I have worked in AAA games which I am more than willing to share over a chat. I also have my VFX showreel if you are interested. I have copy-pasted this onto all 3 of your projects, as I have seen that you posted more than one. It's mostly a breeze and we can have all 3 done in a week.
Let's talk soon,
Luka