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Unity C# UWP serialise GameObject

£20-250 GBP

Closed
Posted almost 5 years ago

£20-250 GBP

Paid on delivery
Using Unity 2017.4.17f1, create a single class using C# for windows UWP and making use of NO prebuilt libraries to build two methods - 1) Serialise GameObject - Save a game object as a binary local file For any given 3D game object serialise the game object and any sub game objects, the hierarchy, their names, meshes, materials, shaders and textures to a single binary file. 2)De-Serialise GameObject - Recreate the game object from the serialised binary file. The game object needs to have the same sub game object hierarchy, names meshes, materials, textures, shaders and centre of rotation. The performance of both routines is paramount and they must use co routines to prevent UI thread blocking..
Project ID: 20312025

About the project

7 proposals
Remote project
Active 5 yrs ago

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7 freelancers are bidding on average £284 GBP for this job
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Hello. I have just read your project. https://www.freelancer.com/u/fastestJohn?w=f This is my profile. I am really interested in your project now. Because my skills are suitable for your project. I like the "Fastest" and "Perfect". I always complete the project perfectly. Please check my portfolios and reviews. I want to discuss with you in more detail. I will wait for your answer. Thanks.
£100 GBP in 7 days
5.0 (44 reviews)
6.0
6.0
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Hi, I did this kind of work a long time ago, so I can give it a try, but I can't say it will work for sure, and I'll need to know more about components that a game object may have. so if you are interested please ping me.
£150 GBP in 7 days
5.0 (11 reviews)
4.9
4.9

About the client

Flag of UNITED KINGDOM
Macclesfield, United Kingdom
5.0
6
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Member since Aug 24, 2011

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