## BIO
name: Vedran surname: Radivojkov Born: 17.03.1982. in Novi Sad, Yugoslavia (Serbia and Montenegro) Citizenship: Serbia and Montenegro Education: 2001 – present: student of the Faculty of Technical Sciences (department of Computer Sciences), where I am finishing for master degree in software engineering. 2001: graduated Electrotechnic high school Mihajlo Pupin, Novi Sad Languages: English – fluent oral and written skills Serbian – mother tongue I have started with C and computer graphics at age of 12. Only year later I've built city maps graphics software for fire brigade in Novi Sad which was used to show optimal path of vehicle to place of interest. Up to 2005 I built my own non-comercial First-Person-Shooter engine in OpenGL and Allegro. I was working alone and without internet access or coworkers so project was doomed to fail sooner or later, which it did after 6 years. you can find non-commercial (school project - Racing game in Direct3D and Win32 - team of 3 over 2-3 months or so).... on.... [login to view URL] Currently I am rewriting my Real-Time-Strategy engine with Ogre,Lua,FMod,RakNet - screenshot scene/engine in my profile is render after 2-3 months of leisure/slow paced work in ogre3d. I am completely focused on C++, OpenGL, Direct3D, OpenGL extensions, C for graphics (nVidia CG), Win32, Fmod, Lua, CEGUI, Ageia, GPU, Networking, generated 3d graphics, Ogre3D, real-time simulation and visualization, vertex shaders, fragment shaders, game development and solving other problems which require extreme effort and design in solving.
## Area of Expertise
[compilers used:] C/C++: MSVC, MINGW, BORLAND [libs:] Allegro, CEGUI, Lua, OpenGL, Direct3D, Ageia, CG, Fmod, RakNet, QT, Ogre3D... [areas:] Computer 2d and 3d graphics GPU programming STL algorithms Software engineering Advanced design pattern structures. Strong math and geometry skills (Algebra, Trigonometry, 3D Vector Math) Technical design,coding,debuging of real time computer graphics softwares Optimizing and reducing complexity from very complex problems. Experience in: ALL GAME PROGRAMMING AREAS -artificial inteligence -graphics -physics -gameplay -data handling -tool chain building (editors) -networking -controllers and game input -gui -game mechanics for FPS, RTS, Racing... I will add to this list over time (all are custom engines of my own) among areas of interest following are not listed. java beans, jsp, web-services, sql, basic, pascal, assembler because I don't find much fun working with those :-)