Graphic Design for IOS game with detailed requirements - repost
$250-350 CAD
Paid on delivery
We have very detailed requirements for Graphics that need to be delivered as part of this new iPhone/iPad game.
The game is very similar to the famous "Angry Birds" game with different characters and theme.
Here are the example files to explain the required animation frames along with the full detailed requirements for all the graphic elements that are needed:
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The story behind the game - The flying monkeys are building stacks of objects to block the witches from returning home to their castle/palace. One Witch has gathered all other witches in an attempt to destroy the stacks created by the flying monkeys. The player's goal is to clear all levels by shooting Witch characters from a slingshot and destroy the enemy's stacks.
The witches should be young, beautiful, charismatic - so the player will identify/like this character.
The flying monkeys should be a bit annoying/cocky so the player will enjoy destroying.
(Please send a quick sample of both main characters to be considered)
Artwork Requirements
Note: Please provide high resolution .png including .psd source
The Witch Characters:
The following should be provided per each Witch character
(Blue, Brown, Black, Green, Red)
1. Witch in air
2. Witch standing in line
3. Witch standing in line with blink
4. Witch position in sling
5. Witch on ground (after falling)
6. Witch in a roll state
7. Witch in a roll state 0001 - for the roll animation
8. Witch in a roll state 0002 - for the roll animation
9. Witch in a roll state 0003 - for the roll animation
The Stack Objects:
Each object requires 10 frames for breaking animation (example attached for wood shape)
1. Witch Tower
2. Witch Pot
3. Witch Crystal ball
4. Glass Shape 1
5. Glass Shape 2
6. Glass Shape 3
7. Glass Shape 4
8. Wood Shape 1
9. Wood Shape 2
10. Wood Shape 3
11. Wood Shape 4
12. Stone Pillar 1
13. Stone Pillar 2
14. Stone Pillar 3
15. Stone Pillar 4
16. Triangle Small
17. Triangle Tall
18. Triangle Small
19. Triangle Right Angle
20. Triangle Medium
21. Triangle Large
22. Trapeziod
23. Trapeziod 2
24. Circle Shape 1
25. Circle Shape 2
26. Marble Square
27. Marble Square
28. Octagon Shape
29. Parallelogram
30. Parallelogram2
31. Pentagon
32. Hexagon Shape 1
33. Hexagon Shape 2
Backgrounds
Each object should have at least 5 different variations/versions
(It would be great to have 3 day/2 night scenes but not mandatory)
1. Ground plane (2048 x 110)
2. Background Clouds (2048 x 768)
3. Background Hills/Mountains (with Witch house or some interesting detail) -
Transparent to be layered on top of clouds (2048 x 768)
Enemies
Each enemy requires 10 frames for breaking animation (example attached for mutant pepper break animation - item 7 in this list)
Try to make the character annoying/cocky so the player will be happy to destroy it.
(Four enemy characters are required with Slight variations between the enemies:
Stronger monkey can have a crown, younger looking monkey, older, female, male etc.)
1. Monkey with Wings standing
2. Monkey with Wings standing with slight movement (elbow, hand, wings)
3. Monkey with Wings blinking
4. Monkey Damage 1 (One band-aid)
5. Monkey Damage 2 (Two band-aids)
6. Monkey Damage 3 (Three band-aids)
7. Monkey breaks/puffs (10 frames)
SlingShot
(Example attached for each element. The Artwork provided by the designer should have a different theme/color scheme)
1. Strap
2. Strap Back
3. Strap Empty
4. Slingshot_Front
5. Platform
Menu
(See attached example)
The Menu has 4 sections each section has 15 levels. (East - Easy, South, North, West - Hard)
1. Menu Background (960x640) * 4 sections
2. Menu Background (2048x1536) * 4 sections
3. Menu Button (locked/unlocked) * 4 colors
Splash Screen
1. Intro Screen
Game Icon
1. Game Icon - should contain characters
Project ID: #4415075
About the project
11 freelancers are bidding on average $1104 for this job
Hello, Thanks for posting the project. I am a game designer, I have a team of game illustrator. We are doing this for over 5 years. We do illustrations for iphone, Android, mobile and flash game. We have done ass More
hello, i'm a professional game designer i'm an expert making game assets from characters to animations. will deliver the work in high quality and original designs. thank you
Hello, I worked as an art director, character/creature designer, animator and 3d artist for last 5 years. I send You a PM with more details and links to my showreels and gallery. All the best, Djordje