iPhone Game Components
$750-1500 USD
Paid on delivery
Health Bar
Have a graphic indication for the health of the hero
Score
Assign enemies score values
When enemy is killed, add value to current game score
Show score during game
If current score is greater than stored high score, update high score
In Game Currency System
Assign 1 currency value for each enemy unit killed
Accumulation of currency is stored outside of game session
In Game Market - Weapons/Upgrades
Ability to purchase new weapons and upgrades using stored currency
Total of 10 different weapon purchases that alter and add attacks to hero
Inventory
Store all weapon and upgrade purchases
Area where you can equip 3 weapon choices
In app Purchase for Currency
Ability to purchase in game currency using in app purchases
Interface
8 screens
• Intro Screen - Simple
• Instruction Screen - Simple
• Armory
• Buy Credits - Simple
• Upgrades
• High Scores - Simple
• Inventory
• Start Mission - Simple
Minor changes
Add graphic when projectile hits hero
Add graphic when projectile hits enemies
Add charging animation for laser enemies
Level Design
Add 20 stages to level 1
Design and add 3 levels, 40 waves each.
Total 140 waves
3 Unique boss fights (I will provide this)
Project ID: #4657583